Ready to Play Golf The Card Game? Let's🏌️‍♀️Tee Off in Minutes! 

This quick guide will get you playing Golf The Card Game (GTCG) in just a few minutes. You don't need to know anything about real golf to have a blast! The goal is simple: have the lowest score possible after 9 or 18 "holes" (rounds). Just like golf, lower scores are better!

 

Download instructions here.

Quick Start Setup: For Each Hole ⛳️

1- Deal Your Hand: Each player gets 4 cards face down in a 2x2 grid in front of them.

 

2- Mulligan Time: Holes 1 & 10 only deal a 5th card (a "Mulligan") to each player, also face down. Set this one slightly apart from your 2x2 grid.

 

3- Deck & Discard: Place the rest of the cards as a draw deck in the center. Flip the top card from the deck face up to start the discard pile.

Four playing cards featuring the title "Golf: The Card Game" with a golf flag design.

Before You Play: 🫣 Peek & Remember!

Once cards are dealt:

 

1- Secret Peek: Look at any 2 of your 4 face-down cards in your 2x2 grid. Remember what they are, then place them back face down.

 

2- Mulligan Mystery: Never look at your Mulligan card (if you have one) until you use it! It's a surprise!

Five black playing cards with "GOLF" and a logo, including one labeled "Millennium Card."

Your Turn: Draw, 🤔 Decide, Discard

Step 1: Draw a Card

Choose one:

  • Take the top card from the draw deck (it's a mystery!).
  • Take the top card from the discard pile (you know what it is!).

Step 2: Decide What to Do

Choose one:

  • Keep It & Replace: Replace one of your current face-down cards in your 2x2 grid with the card you just drew. Place the new card face up, and discard the old card.
  • Discard & Reveal: Don't want the drawn card? Place it directly onto the discard pile. Then, choose one of your own face-down cards in your 2x2 grid and flip it face up.

 

Important 🚨 Rules to Remember!

  • Once a card is face up, it stays face up. You can't flip it back down.
  • Face-down cards are a mystery until you replace them or are forced to reveal them.
  • Your main goal is to replace your high-value cards with lower ones!

Special Cards Explained: Your Secret 💥 Weapons!

Golf Cards (0 Points - The Best!)

  • What they do: Give you the lowest possible score for that spot.
  • Strategy: Always try to keep these!
Four playing cards featuring a large "0" in different colors: green, yellow, red, and blue.

Wild Cards (Flexible & Fun!)

  • What they do: Perfect for creating matching sets or getting a super low score.
  • Strategy: Use them wisely to complete pairs or reduce your score.
Four playing cards depicting a golf ball on a green with the word "WILD."

FORE! Cards (Game Changer!)

  • Special Power: When you place a FORE! Card face up, immediately yell "FORE!" You then must swap it with ANY face-up card from ANY other player.
  • Important: You must use this power on the turn you play the FORE! Card, or before your last turn of the hole.
  • Strategy: Steal low-value cards from opponents and stick them with your high-value FORE! Card!
Four numbered playing cards in green, red, yellow, and black with "FORE" text and graphic designs.

 

Mulligan Cards (Your Second Chance!)

  • How to use: After everyone has finished their normal turns AND all of your 4 main cards are face up, you can choose to replace any one of your 4 face-up cards with your face-down Mulligan.
  • Important: You don't know what your Mulligan card is until you flip it over – it's a gamble for a potentially better score!

Scoring 🧮 Made Simple: Count Your Points!

When a hole ends, players calculate their score for that round. Download scorecards.

 

Card Values:

 

Card Type       Points              Example

Golf Card        0 points         Best possible!

Cards 1-9         Face value     Card shows 5 = 5 points

Cards 10-16    10 points        All worth 10 points

 

Matching Bonuses:

 

If you have two or more of the same number (e.g., two 7s, three 5s) in your final 2x2 grid, their combined value is reduced!

 

Match Type      Points.             Example

2 of a kind         0 points        Two 7s = 0 points total for those two cards

3 of a kind      -10 points       Three 5s = -10 points total for those three cards

4 of a kind     -20 points        Four 2s = -20 points total for those four cards

 

Scoring Example:

 

Let's say your final 4 cards are: 3, 3, Golf Card, 12

  • Two 3s = 0 points (because of the pair bonus!)
  • Golf Card = 0 points
  • 12 = 10 points (cards 10-16 are 10 points each)
  • Total for this hole: 10 points!
Four playing cards featuring numbers 3, 0, and 12 with flags on a golf course.

Downloads 📄

2 Minute Start Guide

Full instructions

Quick Start Guide

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